/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#include <stdio.h>
#include <stdlib.h>
#include "GL2Encoder.h"
#include <assert.h>

namespace glesv2_enc {

size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format,
        GLenum type, int pack) {
    GL2Encoder *ctx = (GL2Encoder*) self;
    assert(ctx->state() != NULL);
    return ctx->state()->pixelDataSize(width, height, format, type, pack);
}

size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth,
        GLenum format, GLenum type, int pack) {
    size_t layerSize = pixelDataSize(self, width, height, format, type, pack);
    return layerSize * depth;
}

GLenum uniformType(void *self, GLuint program, GLint location) {
    GL2Encoder *ctx = (GL2Encoder*) self;
    assert(ctx->shared() != NULL);
    return ctx->shared()->getProgramUniformType(program, location);
}

}  // namespace glesv2_enc
